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Introduction_to_NERO
The_4_Critical_Rules
PlayTesting_Rules
Gaining_Experience
Playing_Fair
Spell_Packets
Common_Questions
Skill_Chart
Justifying_Anachronisms
Races
Classes
Combat_System
Your_First_Event
How_NERO_Works
Event_Gear_List
Resource_Links
Player_Advice

Character Classes

Choosing a character class is a very important choice to make. Some classes such as fighters rely almost exclusively on physical combat, rogues rely on speed and stealth, Templars who are often very slow to gain skill as they don't specialize can be powerful later in your career, and scholars who use their wits and magic to overcome obstacles. Choose carefully!

Fighter

Fighters take naturally to the physical combat arts and rely mainly on strength and stamina to accomplish their goals. They can wear up to 20 points of armor

Rogue

Rogues have a natural bend towards dexterity based skills, and also the practice of Alchemy. Rogues are limited in how many armor points they can use.

Spellcasters

There are two different types of magic in the rules system: Celestial Magic (used by mages) and Earth Magic (used by healers).

  • Celestial Magic gains its power from the forces of the stars and other Heavenly bodies, and so mages are also students of astronomy and astrology.
  • Earth Magic gains its power from the earth and its cycles, and so many healers have great respect for life. Also, all healers also must know First Aid and Healing Arts to cast their spells. Earth casters can also call upon the forces of decay, disease and death known as Necromancy (although this is illegal in man lands!)

Spell casters are divided into two classes: Templars and Scholars

Templar

Templars are spell casters who are somewhat more adept at physical combat skills than are scholars. They are not Religious in any way. Their combat training leaves them better able to fight, but takes away from their studies. They can not use as many Armor Points as Fighters, but can use more than Rogues and Scholars.

Scholar

Scholars are adept at many mental skills and readily learn the magical arts. Scholars are even more limited in how many Armor Points they can use than are Rogues.
 

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