Version #02 - April 30, 2007

Building Name/Description

Cost to Build Structure     (in gold)

Cost to Start Business     (in gold)

Monthly Yield (in gold)  

Maximum Amount of Workers

Time to Build (in weeks)

1. Apothecary (Alchemy)

25

25

2.50

5

1

2. Apothecary (Herb Shop)

25

25

2.50

5

1

3. Apothecary (Potions)

25

25

2.50

5

1

4. Apothecary (Scrolls)

25

25

2.50

5

1

5. Apothecary (Formal Magic)

 

25

 

500

 

26.25

 

53

 

1

6. Artisan’s Shop

25

25

2.50

5

1

7. Barracks (sleeps 20)

50

XXXX

XXXX

XXXX

1

8. Blacksmith (common goods/tools)

 

25

 

50

 

3.75

 

8

 

1

 9. Brewery

25

50

3.75

8

1

10. Bridge, Wooden

4/foot

20

1.00+0.20/foot

2+2/5 feet

2

11. Bridge, Stone

6/foot

20

1.00+0.30/foot

2+3/5 feet

4

12. Builder’s Supply Shop

50

50

5.00

10

1

13. Docks/Piers

100

50

7.50

15

2

14. Educational Academy

100

25

XXXX

13

2

15. Farm (Dairy)

25

25

2.50

10

1

16. Farm (Fruit)

25

25

2.50

10

1

17. Farm (Grain)

25

25

2.50

10

1

18. Farm (Livestock)

25

25

2.50

10

1

19. Farm (Vegetable)

25

25

2.50

10

1

20. Farm (Work Animals)

25

25

2.50

10

1

21. Fishing Operation

50

50

5.00

10

1

22. Forge (weapons and armor)

 

25

 

50

 

3.75

 

8

 

1

23. Gathering Hall (Holds 50 People)

 

50

 

30

 

4.00

 

8

 

2

24. Gathering Hall (Holds 100 People)

 

75

 

60

 

6.75

 

14

 

4

25. Guild, Entertainers’

25

50

3.75

8

1

26. Guild, Bardic

25

50

3.75

8

1

27. Guild, Merchants’

25

50

3.75

8

1

28. Guild, Sword Fighters’

25

50

3.75

8

1

29. Guild, Healers’

25

250

13.75

28

1

30. Guild, Mages’

25

250

13.75

28

1

31. Guild, Other

25

50

3.75

8

1

32. Graveyard

50

25

3.75

8

1

33. Hunting Operation

50

50

5.00

10

1

34. Inn

35

50

4.25

9

1

35. Laboratory, Potion

25

50

3.75

8

1

36. Laboratory, Scroll

25

50

3.75

8

1

37. Manor House*

50

XXXX

-2.00

5

4

38. Mercantile Inn (Common Foods)

 

25

 

50

 

XXXX

 

8

 

1

39. Military Outpost (Sleeps 40)

 

50

 

40

 

XXXX

 

XXXX

 

1

40. Military Outpost (Sleeps 100)

 

100

 

100

 

XXXX

 

XXXX

 

2

41. Mining Operation, Iron

25

50

3.75

8

1

42. Mining Operation, Copper

 

25

 

50

 

3.75

 

8

 

1

43. Mining Operation, Silver

 

25

 

50

 

3.75

 

8

 

2

44. Mining Operation, Gold

 

25

 

50

 

3.75

 

8

 

2

45. Mining Operation, Platinum

 

25

 

50

 

3.75

 

8

 

2

46. Mining Operation, Semi-Precious Gems

 

25

 

50

 

3.75

 

8

 

1

47. Mining Operation, Precious Gems

 

25

 

50

 

3.75

 

8

 

2

48. Road, Dirt

10/mile

10

0.50+0.50/mile

1 + 1/mile

2

49. Road, Stone

25/mile

10

0.50+1.25/mile

1 + 3/mile

4

50. School

25

25

XXXX

5

1

51. Spring House

25

XXXX

XXXX

XXXX

1

52. Stables, Public

25

25

2.50

5

1

53. Tavern

25

75

5.00

10

1

54. Water Source (Protected Well)

 

100

 

XXXX

 

5.00

 

10

 

2

55. Winery

35

60

4.75

10

1

56. Wood Mill

35

60

4.75

10

1

57. Land, Plot (1 Acre)**

20

XXXX

-1.00

XXXX

0

58. Fine Land, Plot (1 Acre)**

 

50

 

XXXX

 

-2.50

 

XXXX

 

0

59. Exquisite Land, Plot (1 Acre)**

 

100

 

XXXX

 

-5.00

 

XXXX

 

0

60. Soldiers (20)

XXXX

XXXX

-20.00

XXXX

0

61. Wall, Wood (6 feet tall)

 

75/acre

 

20

 

XXXX

 

****

 

2

62. Wall, Wood (10 feet tall)

 

150/acre

 

40

 

XXXX

 

****

 

2

63. Wall, Stone (6 feet tall)

100/acre

30

XXXX

****

4

64. Wall, Stone (10 feet tall)

 

200/acre

 

60

 

XXXX

 

****

 

4

65. Gate, Wood (6 feet tall)***

 

25

 

25

 

XXXX

 

****

 

2

66. Gate, Wood (10 feet tall)***

 

50

 

25

 

XXXX

 

****

 

2

67. Gate, Stone (6 feet tall)***

 

35

 

35

 

XXXX

 

****

 

4

68. Gate, Stone (10 feet tall)***

 

70

 

35

 

XXXX

 

****

 

4

69. Bank

30

50

4.00

8

1

70. Flour Mill

35

60

4.75

10

1

71. Bakery

25

25

2.50

5

1

72. Butcher

25

25

2.50

5

1

73. General Store

25

25

2.50

5

1

74. Barber

25

25

2.50

5

1

75. Refinery

50

50

5.00

10

2

76. Quarry (all stones)

25

50

3.75

8

1

 

*- A manor house is paid for by the one buying/building it, not necessarily the caretaker of the estate.

**- This is the basic cost; however, the actual cost is at the discretion of the estate administrator.

***- An administrator may impose a toll on any gates but must let plot know. Plot will randomly determine how many people pay the toll each month.

****- The only “workers” for these buildings can be soldiers.

 

Removed Buildings: Armory, Graveyard Dig, Livestock Pen

Added Buildings: Blacksmith, School, Land Plot (Fine, Exquisite), Soldiers, Wall (Wood/Stone, 6ft/10ft), Bank, Flour Mill, Bakery, Butcher, General Store, Barber, Refinery, Quarry (all stones)