NERO® Base 5 Damage/Healing Spell Effect Play-Test
Version 1.2 6/70700
For NERO Rules: Matthew Pearson, Joseph Valenti
official play-test is designed with the following objectives:
1. Simplify calculation of spell damage by making it uniform by level of spell.
2. Modestly increase spell damage and healing effects to reflect trends in character and monster development. Note:Some damage reductions also have occurred to fit spells into the algorithm.
In an effort to keep the NERO® Rules System clear, consistent, and easy to understand the International Rules Committee has approved for play-test this system which we feel will address most of the objectives listed above. This play-test may be modified or removed at any time by the NERO® Rules Committee.
This play-test equates a spell’s level with a base 5 system of damage/healing. Simply stated a spell either harms or heals a target at 5 points per level of spell. This means a Magic Missile (Level 1 Celestial) does 5 points of damage to a target, and Cure Light Wounds will heal the target 5 points.
A note of caution to chapters running low-level campaigns is that even low-level spells can be deadly against low-level characters who have relatively few body points and this play-test should be thought over completely in terms of monster/event scaling before it is used in a low-level campaign.
Other spell effects such as protectives, blade-spells, curses, etc are not to be modified to this system at this point due to the potentially unbalancing effects they could have on play. These spells may be addressed in a wider spell-revision play-test in the future.
* Note: Healing does not follow NERO® 8th Edition Rules and does not do double damage versus undead. With the dramatic increase in healing doing double damage to undead it could potentially unbalance monsters. Harm Undead has been moved to 30 points of damage and Destroy Undead’s damage has been moved to 70 to reflect the fact these spells are designed to do damage to a very specific class of monster and is not a mistake.