NERO® Magic Item Slots Play-test
Version 2.0 122702
For NERO Rules: Matthew Pearson

Objective: 

  • The Objective of this play-test is to limit the amount of magic items that can be active on a player at once.

Details:

A chapter may specify how many active magic items a player may have at a given time. This number is to be between one and five and this number must be publicly posted at check-in, on the chapter’s website and in newsletters. Only one to five magic items may be used at any one time. In order to switch between items one minute performing no other activity is required to make an item inactive and one minute performing no other activity is required to make an item active. The player must be conscious and have at least one hand free to do this. The player must have an active ring containing the active items and an inactive ring containing the inactive items and must actually switch the tags to switch items between active and inactive.  This limitation on active magic items applies to both Unrestricted and Local Chapter Only Items only as a total (ex: 2 LCO and 3 Unrestricted “active” items in a 5 item slot campaign)